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The Last of Us Part II

The Last of Us Part II

2020 video game

2 min read

Why this is trending

Interest in “The Last of Us Part II” spiked on Wikipedia on 2026-02-25.

Categorised under Entertainment, this article fits a familiar pattern. Entertainment topics frequently surge on Wikipedia following major media events, premieres, or unexpected celebrity developments.

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2026-01-27Peak: 2,6292026-02-25
30-day total: 66,734

Key Takeaways

  • The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment.
  • The game's development began in 2014, after the release of The Last of Us Remastered .
  • The themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel.
  • Their performances included the simultaneous recording of motion and voice.
  • The developers pushed the PlayStation 4's technical capabilities.

The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. Set four years after The Last of Us (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out in revenge for Joel's murder, and Abby, a soldier who killed Joel and becomes involved in a conflict between her militia and a religious cult. The game uses a third-person perspective; the player must fight human enemies and zombie-like creatures with firearms, improvised weapons, and stealth.

The game's development began in 2014, after the release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel. Ashley Johnson reprises her role as Ellie, while Laura Bailey was cast as Abby. Their performances included the simultaneous recording of motion and voice. Gustavo Santaolalla returned to compose and perform the score. The developers pushed the PlayStation 4's technical capabilities. Development reportedly included a crunch schedule of 12-hour workdays and cost around US$220 million, making it one of the most expensive video games to develop.

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