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Super Mario 64

Super Mario 64

1996 video game

2 min read

Why this is trending

Interest in “Super Mario 64” spiked on Wikipedia on 2026-02-27.

Categorised under Entertainment, this article fits a familiar pattern. Entertainment topics frequently surge on Wikipedia following major media events, premieres, or unexpected celebrity developments.

At GlyphSignal we surface these trending signals every day—transforming Wikipedia’s vast pageview data into actionable insights about global curiosity.

2026-01-29Peak: 1,7022026-02-27
30-day total: 41,077

Key Takeaways

  • Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64.
  • In the game, Bowser invades Princess Peach's castle, kidnaps her, and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings.
  • Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993).
  • The team continued with illustrating the 3D character models—at the time, a relatively unattempted task—and refining sprite movements.
  • Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show.

Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her, and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, to reach Bowser and rescue Princess Peach.

Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time, a relatively unattempted task—and refining sprite movements. Yoji Inagaki recorded the sound effects, and the score was composed by Koji Kondo.

Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It was eventually released in Japan and North America in 1996 and PAL regions in 1997. The game received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay; however, some critics criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.

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