Mafia III
2016 video game
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Key Takeaways
- Mafia III is a 2016 action-adventure video game developed by Hangar 13 and published by 2K.
- It is the sequel to Mafia II and the third installment in the Mafia series.
- After the Mafia betray and murder his family, Lincoln embarks on a quest for revenge while slowly building a criminal empire and seizing power from other criminal organizations in the city.
- 2K Czech, the developer of the series' first installments, oversaw restructure, with much of the development team assigned to the company's new studio, Hangar 13.
- Much of the development work constituted the open world's creation, and several team members conducted field research around Louisiana to capture footage for the design team.
Mafia III is a 2016 action-adventure video game developed by Hangar 13 and published by 2K. It was released in October 2016 for PlayStation 4, Windows, and Xbox One, in May 2017 for macOS, and in October 2021 for Google Stadia. It is the sequel to Mafia II and the third installment in the Mafia series. Set within the fictional city of New Bordeaux (based on New Orleans) in 1968, the story follows former criminal and Vietnam veteran Lincoln Clay, who is forced to return to a life of crime to help his adoptive family settle problems with the local branch of the Mafia. After the Mafia betray and murder his family, Lincoln embarks on a quest for revenge while slowly building a criminal empire and seizing power from other criminal organizations in the city.
The development of Mafia III began soon after Mafia II's release, but initially had problems. 2K Czech, the developer of the series' first installments, oversaw restructure, with much of the development team assigned to the company's new studio, Hangar 13. After deciding on recreating New Orleans in 1968, the development team drew influence from the series' previous projects, and designed the game around Lincoln to replicate the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around Louisiana to capture footage for the design team. The game's soundtrack features several licensed songs composed by various musicians who were active during the time period.
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