Dying Light
2015 video game
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Key Takeaways
- Dying Light is a 2015 survival horror video game developed by Techland and originally published by Warner Bros.
- The game's story follows undercover agent Kyle Crane who is sent to infiltrate a quarantine zone in a fictional Middle Eastern city called Harran.
- The gameplay is focused on weapons-based combat and parkour, allowing players to choose fight or flight when presented with dangers.
- The development of the game began in early 2012, after the team completed the development of Dead Island .
- To implement that, Techland had to abandon most of the story elements and construct them again from scratch.
Dying Light is a 2015 survival horror video game developed by Techland and originally published by Warner Bros. Interactive Entertainment. The game's story follows undercover agent Kyle Crane who is sent to infiltrate a quarantine zone in a fictional Middle Eastern city called Harran. It features an enemy-infested, open world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime and extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to choose fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode.
The development of the game began in early 2012, after the team completed the development of Dead Island. The game's parkour system emphasizes natural movement, and David Belle, the pioneer of parkour, was invited to serve as a consultant for the game. To implement that, Techland had to abandon most of the story elements and construct them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both Heart of Darkness and The Plague. Announced in May 2013, it was released in January 2015 for Linux, PlayStation 4, Windows, and Xbox One. The game was planned to be released on PlayStation 3 and Xbox 360, but these versions were cancelled due to hardware limitations.
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