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Doom (1993 video game)

Doom (1993 video game)

First-person shooter

2 min read

Why this is trending

Interest in “Doom (1993 video game)” spiked on Wikipedia on 2026-02-25.

Categorised under Science & Nature, this article fits a familiar pattern. Interest in science articles on Wikipedia often follows major discoveries, published studies, or tech industry news.

At GlyphSignal we surface these trending signals every day—transforming Wikipedia’s vast pageview data into actionable insights about global curiosity.

2026-01-27Peak: 1,9242026-02-25
30-day total: 39,977

Key Takeaways

  • Doom is a 1993 first-person shooter game developed and published by id Software for MS-DOS.
  • The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons.
  • It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.
  • In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack.
  • Id published Doom as a set of three episodes under the shareware model, marketing the full game by releasing the first episode free.

Doom is a 1993 first-person shooter game developed and published by id Software for MS-DOS. It is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. Id published Doom as a set of three episodes under the shareware model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by GT Interactive as The Ultimate Doom.

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