Deemo
2013 vertical-scrolling rhythm game
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Key Takeaways
- Deemo is a rhythm video game developed by Taiwanese game developer Rayark.
- An enhanced port for the PlayStation Vita, titled Deemo: Last Recital (Japanese: DEEMO~ラスト・リサイタル~ ) , first announced late 2014, was released in June 2015.
- A remake of the entire game in 3D, titled Deemo -REBORN- , was announced in October 2017 for PlayStation 4 with PlayStation VR compatibility, and was released on 21 November 2019.
- On 13 January 2022, Rayark announced the release of its sequel Deemo II .
- Each playable song features three main levels, namely Easy, Normal, Hard, each given a difficulty rating measured in a 'Level' scale.
Deemo is a rhythm video game developed by Taiwanese game developer Rayark. The game was released on iOS and Android mobile platforms on 13 November 2013. An enhanced port for the PlayStation Vita, titled Deemo: Last Recital (Japanese: DEEMO~ラスト・リサイタル~), first announced late 2014, was released in June 2015. A Nintendo Switch port was released worldwide in September 2017. A remake of the entire game in 3D, titled Deemo -REBORN-, was announced in October 2017 for PlayStation 4 with PlayStation VR compatibility, and was released on 21 November 2019. A PC port was released on 4 September 2020, and a mobile port for Android and iOS was announced on 23 November 2020. On 13 January 2022, Rayark announced the release of its sequel Deemo II.
Gameplay
The core gameplay of Deemo is a score-based music video game. Each playable song features three main levels, namely Easy, Normal, Hard, each given a difficulty rating measured in a 'Level' scale. The levels were originally being ranged between 1 and 10, however the introduction of the Level 11 song Myosotis in the 2.0 version and the Level 12 song Marigold in the 3.0 version, marks the extension of the levels range, now being ranged from 1 to 12. A few selected songs also have an unlockable "Expert" difficulty which may have letters in place of the level number. The player can also customize the speed of the notes before starting a level, in a scale of 0.5 (slowest) to 9.5 (fastest). Songs can also be "autoplayed" (in the Chart Mode), which plays the song automatically but disqualifies any scores and limiting tree growth.
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