Cards Against Humanity
Adult party game
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Key Takeaways
- Cards Against Humanity is an adult card-based party game in which players complete fill-in-the-blank statements, using words or phrases typically deemed offensive, risqué, or politically incorrect, printed on playing cards.
- The game originated with a Kickstarter campaign in 2011.
- Development Cards Against Humanity was created by a group of eight Highland Park High School alumni.
- The name was later changed to Cards Against Humanity , with the answers pre-written on the white cards known today.
- The game was financed with a Kickstarter crowdfunding campaign and influenced by a previous crowd-funded campaign for a book on the design of Barack Obama's 2008 presidential campaign.
Cards Against Humanity is an adult card-based party game in which players complete fill-in-the-blank statements, using words or phrases typically deemed offensive, risqué, or politically incorrect, printed on playing cards. It has been compared to the card game Apples to Apples (1999).
The game originated with a Kickstarter campaign in 2011. The game's title refers to the phrase "crimes against humanity", reflecting its politically incorrect content.
Development
Cards Against Humanity was created by a group of eight Highland Park High School alumni. Heavily influenced by the popular Apples to Apples card game, it was initially named Cardenfreude (a pun on the German concept Schadenfreude) and involved a group of players writing out the most abstract and, often, humorous response to the topic question. The name was later changed to Cards Against Humanity, with the answers pre-written on the white cards known today. Co-creator Ben Hantoot cited experiences with various games such as Magic: The Gathering, Balderdash, and Charades as inspiration, also noting that Mad Libs was "the most direct influence" for the game.
The game was financed with a Kickstarter crowdfunding campaign and influenced by a previous crowd-funded campaign for a book on the design of Barack Obama's 2008 presidential campaign. The campaign started on December 1, 2010; it met its goal of US$4,000 (equivalent to $5,906 in 2025) in two weeks. The campaign ended on January 30, 2011, and raised over $15,000 (equivalent to $22,146 in 2025), just over 400% of its original goal. With this additional money raised towards the game, the creators added fifty more cards to the game itself.
Gameplay
To start the game, each player draws ten white cards.
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